| Subiectul anterior :: Subiectul urmator |
| Autor |
Mesaj |
Exoltftw
Data inscrierii: 15/Dec/2010 Mesaje: 1
|
Trimis: 15/12/2010 20:04 Titlul subiectului: S/R Macro |
|
|
S/R Macro
local Skill = {}
local i = 0
local focus = UnitMana("player")
local energy = UnitSkill("player")
local friendly = (not UnitCanAttack("player","target"))
local pbuffs = BuffList("player")
i=i+1; Skill[i] = { ["name"] = "Frost Arrow", ["use"] = (not ChkBuff("player","Frost Arrow")) }
i=i+1; Skill[i] = { ["name"] = "Combo Shot", ["use"] = (not friendly) }
i=i+1; Skill[i] = { ["name"] = "Shot", ["use"] = (not friendly) }
i=i+1; Skill[i] = { ["name"] = "Piercing Arrow", ["use"] = (not friendly) }
i=i+1; Skill[i] = { ["name"] = "Weak Spot", ["use"] = ((not friendly) and (focus >= 30)) }
i=i+1; Skill[i] = { ["name"] = "Sapping Arrow", ["use"] = (not friendly) }
i=i+1; Skill[i] = { ["name"] = "Wind Arrows", ["use"] = ((not friendly) and (focus >= 15)) }
-- i=i+1; Skill[i] = { name = "Snipe", use = (not friendly) }
MyCombat(Skill,arg1)
end |
|
| Sus » |
|
 |
chiptm
Data inscrierii: 02/Noi/2009 Mesaje: 24 Localitate: Cluj-Napoca
|
Trimis: 02/06/2011 11:50 Titlul subiectului: S/R macro |
|
|
| Cod: |
function ScoutRogue(arg1,arg2)
local Skill = {}
local i = 0
local focus = UnitMana("player")
local energy = UnitSkill("player")
local friendly = (not UnitCanAttack("player","target"))
local pbuffs = BuffList("player")
local a1,a2,a3,a4,a5,ASon = GetActionInfo(1) -- # is your Autoshot slot number
i=i+1; Skill[i] = { ["name"] = "Frost Arrow", ["use"] = (not ChkBuff("player","Frost Arrow")) }
i=i+1; Skill[i] = { ["name"] = "Combo Shot", ["use"] = (not friendly) }
i=i+1; Skill[i] = { ["name"] = "Autoshot", ["use"] = ((not friendly) and (not ASon)) }
i=i+1; Skill[i] = { ["name"] = "Shot", ["use"] = (not friendly) }
i=i+1; Skill[i] = { ["name"] = "Piercing Arrow", ["use"] = (not friendly) }
i=i+1; Skill[i] = { ["name"] = "Weak Spot", ["use"] = ((not friendly) and (focus >= 30)) }
i=i+1; Skill[i] = { ["name"] = "Sapping Arrow", ["use"] = (not friendly) }
i=i+1; Skill[i] = { ["name"] = "Wind Arrows", ["use"] = ((not friendly) and (focus >= 15)) }
MyCombat(Skill,arg1)
end
|
_________________ Chiptm
P/K lvl 60/53+
GH 30k+ |
|
| Sus » |
|
 |
|
|